Valve says that “thousands” of titles should support Remote Play Together starting today, and that developers are free to opt in or out of the feature at any time. The main downside of Remote Play Together is that network latency could give the host a slight advantage in competitive games, although Valve says that should only be a “small” factor when everyone has a good connection. Valve also says it’s “investigating” supporting the feature on iOS and Android, but that it has nothing to announce about these platforms today. The technology is also cross-platform, so you can stream a game running on a Windows 10 machine to friends who are using Mac or Linux. Interestingly, Remote Play Together only requires the host to actually own the game that’s being streamed, which could make it a cheap way for a group of friends to try out a new game, even if it already supports online multiplayer. ![]() Only one player actually needs to own the game
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